The Earth Continues on Its Hideous Orbit!


Hello battlers! I come to this update humbled and ashamed of having writers block for several months after my previous update. I’ve been struggling with the game feeling cumbersome and overloaded while not having a ton of playtesting time; next pass will (hopefully?) cut down the word count and streamline the core mechanics.

Things that have changed in v.011:

  • Chapters have been changed to have xp incentives tied to them, replacing xp gain on failure.
  • Critical successes now reward players by keeping some rolled dice unexpended
  • changed one of the rebellious xp triggers to not overlap with a Chapter xp trigger
  • renamed life paths for flavor
  • typo fixes, some rewording

Goals for my next update:

  • beginning layout in scribus, rearranging sections to make more sense
  • consolidating information into more easily parsable chunks or diagrams, making sure game terms stay consistent
  • more playtesting for everything, especially conditions and healing

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